Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   52-
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerAntiAirFlak.txt"
[end]

PitchPoint = -0.06, 1.646, 0.0

AngleYawMin      = -160.0
AngleYawMax      = 160.0
AnglePitchMin    = -5.0
AnglePitchMax    = 80.0
AnglePitchDef    = 60
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.055556
YawArgMax        = 0.944444
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 25.0
PitchAngularSpeed  = 4.2

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.6
AttackAnimationTime  = 0.6

MuzzleDisplacement = 3.3, 0, 0
AttackDistance   = 10000.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_76_naval_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_76_naval_HE.bin"
	ExplosionScript = ""
	BulletsCount = 500
	StartBulletSpeed = 813.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime   = 10.0
BulletRechargeTime  = 3.0

NeedFuse = true
minInputFuse = 1.3